I worked as a lead graphic artist on the Fable Fortune project at Lionhead Studios. I was tasked with directing the UI layout and visuals while also communicating the Fable art style to an external development team.
I created some initial rough sketches followed by some 3D white boxes using Autodesk Maya to prototype my ideas. These tests along with the planning sketches were invaluable when communicating what I would like to achieve with both the internal and external development team. We went through a series of iterations and feedback sessions to create a very atmospheric frontend menu.
Sadly Lionhead Studios came to a close before I could finish my work on the project. This is how the frontend menu looked around that time (April 2016)…
Format: Xbox One and PC
Studio: Flaming Fowl Studios and Mediatonic