Fable Anniversary - Frontend Menu

Jenny brewer fableanniversary frontend pressstart

One of the first screens players are greeted with in Fable Anniversary is the Press Start screen. There are 4 possible scenes which are randomly displayed each time you load the game, each with their own subtle animations to bring the environment to life

Jenny brewer fableanniversary frontend book
Jenny brewer fableanniversary frontend bookxbox

The Press Start screen transitions to the frontend menu which takes the shape of a book. Every player is starting their own story as a hero, as they progress through the game every action is documented and their own story book is made.

Jenny brewer fableanniversary frontend lox

It makes use of simple navigation to enable the player to quickly start or continue a game, manage their saves (all 18 of them!), and make a new hero as well as featuring a special achievements page.

Jenny brewer fableanniversary frontend pageturn

The UI is placed on top of a 3D model of the book and positioned using render targets, this allowed us to create realistic page turning animations as the player navigates through different pages.

Jenny brewer fableanniversary frontend achievements
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Many Achievements have an either/or element to them, whichever choice the player makes will show the stamp image that is relevant to their actions in the game.

Jenny brewer fableanniversary frontend settings
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The frontend menu also inspired the design for the collectors edition strategy guide made by Prima Games.

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Fable Anniversary - Frontend Menu UI Video

Fable Anniversary is a remastering of the Fable The Lost Chapters, which is now 10 years old! I was tasked with creating a remastered user interface which would honour the original game while still achieving a freshness which suits the current generation of consoles and PC systems.

One of the first screens players are greeted with in Fable Anniversary is the Press Start screen. There are 4 possible scenes which are randomly displayed each time you load the game, each with their own subtle animations to bring the environment to life.

The Press Start screen transitions to the frontend menu which takes the shape of a book. Every player is starting their own story as a hero, as they progress through the game every action is documented and their own story book is made.

Publisher: Microsoft
Format: Xbox 360
Studio: Lionhead Studios
Year: 2014

Date
January 27, 2016