Hello, my name is Jenny Brewer. User interface artist in the games industry by day, by night (and any spare time) I am an illustrator.
I started my career at Lionhead Studios back in 2011, after graduating with a First BA (hons) in Computer Games Design from the University of Wales, Newport. Nowadays I am based in Leamington Spa, Warwickshire, working remotely as a UI artist at Flaming Fowl Studios.
Want to know a bit more about me? I love listening to music as I work, my favourite band being The White Stripes. However, currently I can be found jumping around to the likes of Electric Six, Steel Panther, The Offspring, Bowling For Soup and Metallica.
When not creating art, I enjoy playing video games some of my favourites being Spyro the Dragon, Fable, Borderlands and The Witcher series. To try and keep in shape, I enjoy going on countryside walks with my husband and young daughter - also great for taking some reference images!
I am also rather fond of pandas.
Zombie Army 4: Dead War - Senior UI Artist
Hired as a full time senior UI artist working on SkySaga, a PC based MMORPG. I am responsible for updating, maintaining and creating new UI screens using an in-house editor.
SkySaga (PC) - Senior UI Artist
Hired as a full time UI artist working on Drop Dead for the Oculus VR and Warhammer 40,000 Freeblade for the iOS and Android platforms. Also created promotional and marketing artwork for those titles.
Warhammer 40,000 Freeblade (iOS and Android) - UI Artist
Drop Dead (Oculus VR) - UI Artist
Hired as a contract UI artist at Lionhead Studios in 2011 after graduating with a First BA Hons from university. Promoted to a full time employee working with both internal and external teams on a range of different projects. Primary responsibility has been to create high quality, innovative and visually pleasing UI systems. Alongside this, created marketing and promotional assets for various platforms such as key art, social media, and merchandise.
Fable Fortune (PC and Xbox One) - Lead Graphic Artist - November 2014 to April 2016.
Fable Franchise Team - Graphic Artist - October 2014 to April 2016.
Fable Anniversary (PC) - Lead UI Artist - February 2014 to October 2014.
Fable Anniversary (Xbox 360) - Lead UI Artist - January 2013 to February 2014.
Fable The Journey (Xbox 360 Kinect) - UI Artist - August 2011 to September 2012.
Worked remotely from Lionhead Studios in Guildford to create a range of graphic design elements such as achievement icons, in-game score banners, Xbox 360 dashboard assets and marketing artwork for the Kinect Sport team at Rare Ltd.